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Cast: |
Tetsuji
Tamayama, Tsugumi, Hidetoshi Nishijima, Tasuku
Imoto, Shoji Kokami, Masaki Miura, Hiroshi Oguchi,
Maki Sakai, Kyusaku Shimada |
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Review
by
Kevin Ma: |
Comics tend
to possess hyperactive and surreal images that
may encounter limitations when translated to
live-action. One approach has been for directors
to try to carry the same energy from the comic
to the screen. On the other hand, some Japanese
filmmakers have taken fast-paced comic images
and actually toned them down for live-action.
Case in point: director Fumihiko Sori turned
Taiyo Matsumoto's sports comic Ping Pong
into a unique cerebral sports psychological
drama with exciting ping pong sequences. Kazuyoshi
Kumakiri's Freesia gives a similar treatment
to Jiro Matsumoto's comic of the same name,
taking an undeniably sensational hook and putting
it in the context of a character drama. However,
unlike Ping Pong, neither the hook nor
the character drama leave a lasting impression.
The setting is a near-future,
at-war Japan, which has established a law allowing
victims of violent crimes to get revenge with
hired executioners. Restricted within an area,
the criminal and a bodyguard (which can be provided
by the government) can fight to the death and
even live if they can kill all the executioners.
New to this execution work is Hiroshi (Tetsuji
Tamayama), whose icy exterior and inability
to feel pain make him perfect for the job. Made
numb by a military experiment involving the
instant freezing of an affected area, Hiroshi
is eventually appointed by his agent Mariko
(the single-named Tsugumi) to execute Toshio
(Hidetoshi Nishijima), his ex-superior officer
from the army. As these three characters' fates
start to converge towards a final showdown,
their shared past also gradually becomes clearer.
Conventional filmmaking
would have turned Freesia's exciting
premise into a bloody and exaggerated action
film with blood, guts, bullets, and over-the-top
characters. Kumakiri and usual screenwriter
Takashi Ujita do deliver some of that in the
bloody opening sequence. However, after the
episodic first hour ends, the film gradually
shifts its focus to the three main characters,
and fully abandons the gimmicky premise by the
time the film reaches its finale. But when the
revelation of the characters' shared past arrives,
it's actually neither particularly surprising
nor affecting. Instead of truly pitting expert
killers Hiroshi and Toshio against one another,
the filmmakers instead show a sudden humanity
not hinted at before. While that humanity may
make Freesia a more compelling film in
theory, neither the story nor its characters
have been developed enough to deserve such focus.
In fact, the filmmakers
remain so focused on the characters that they
also intentionally lose sight of the film's
settings. While some scenes suggest that Japan
has fallen into a chaotic mess with the ultra-nationalists
in power, the filmmakers seem to push that detail
aside as an afterthought. In fact, a scene of
Hiroshi continuing to eat his spaghetti indifferently
as rioters get beaten up by police may best
represent the filmmakers' sentiments. While
Kumakiri should get credit for making a conscious
choice to not focus on the Vengeance Law's effect
on a societal scale, the hook gradually becomes
less and less necessary as the film progresses.
Up to that point, the
best thing about Freesia remains its
concept and Kumakiri's execution (no pun intended).
The violence does get bloody enough to earn
its restrictive rating in Japan, and the scenes
are done with enough brutality to satisfy established
fans of the source material. The filmmakers
do put in enough of the usual outlandish Japanese
action trademarks to make an interesting action
drama for at least two-thirds of the film. People
who complain that action films tend to ignore
characterization and actual storytelling for
over-the-top action will likely appreciate what
Freesia tries to do. Even though film's
handling of the characters makes them too detached
for the audience to establish any type of connection
with them, one can actually argue that the characters
are supposed to be coded in that fashion.
On the other hand,
I actually wish that Freesia would take
more of a conventional route. I don't often
ask for a film to do something like that, but
then again, a good idea should never go to waste.
Though Freesia doesn't quite qualify
as a waste, one can't help but wonder of the
potential that went unfulfilled. (Kevin Ma 2007)
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